awarm.spacenewsletter | fast | slow

Newsletter

I write a weekly newsletter, sent out on Monday nights, covering the latest things I'm working on, thoughts on education, software, and whatever else catches my fancy.

You can view past issues here and subscribe if you'd like to come along for the ride.


65: Collaboration in Hyperspace
64: A small hiatus
63: Questions about Regulation
62: Hearing God
61: Knowing Prayers
60: Talking to God
59: Prayer and Contemplation
58: Personal Logic
57: Asking the real questions
56: Some facts about facts
55: A Database for Me
54: Seasons and infinite games
53: Playing Together
52: Difficulty modes and learning
51: Gameplan for Season 2
50: Looking Back Part 2
49: Looking Back Part 1
48: One thing well
47: Remarkable Futures
46: Document Component Systems
45: What are documents and programs
44: Having some fun
43: Designing games and apps
42: Stuck in the MUD
41: Four years of fathom
40: Roguelikes
39: Internet Learning Homesteading
38: Diverse Distributed Databases
37: Colliding spatial ideas
36: Retreating to values
35: A self-verifying todo list
34: Looping
33: Terminals aren't terminal
32: Taking Stock
31: Making a course
30: Walking before you runtime
29: Lifelogging on the log
28: Interfaces and Running out of Yaks
27: Cut one feature down, another rises in it's place
26: Progress and APIs
25: Append-only notetaking
24: Digging into some programming history
23: Implementing a map function
22: Chugging along, looping with repls
21: What's Next
20: Getting back to plain text
19: Why my website's built with react
18: Digital learning environments, Monome and Emacs
17: Tasks, linetime, and timelines
16: Speakeasy and programming social networks
15: Making an ebook and exploring Urbit
14: Databases, Maps, and Manuals
13: Imagining new learning technologies
12: Creativity in Crisis
11: Trying out some structure
10: The tortoise and the hare both win
9: Digital housekeeping and homesteading
8: Indexes, games, and hyperlink.academy
7: An internet barkeep and a blogchain bookclub
6: A bit of betting
5: Gamedevs do it better
4: A magical spell
3: Growing schools
2: Tools and Schools
1: High and low